About Me

Creative Director | Game Designer

Currently working at Anshar Studios in Poland. I have worked mainly on PC and PS4 game titles and have a strong background in modding communities.
Games are my passion since the early years, I always liked to modify and create content in my favorite titles. My private interest covers graphic design and animation, however, my skills in analytical thinking, problem-solving, and management skills drove me into game design. I’m always focused on learning new skills and gaining experience through my work.
In recent years I’ve managed to obtain a creative director position, allowing me to learn how to deliver a product with a given scope, team, and budget.

Experience:


Anshar Studios S.A.

2020 – ongoing
Creative Director on the in-house project.
Undisclosed 4-Player Coop Shooter, with an AA budget

2019 – 2020
Lead Designer on an undisclosed 3rd party project
Undisclosed prototype project for one of the clients of Anshar Studios.

2017 – 2019
Game Director on “Telefrag VR” game
A dynamic multiplayer arena shooter with visceral movement and combat mechanics dedicated to VR headsets, to be released on PC and PS4.
I was positioned as a Game Director on the project.

2015 – 2018
Game Designer on “Detached” game
Detached is a space exploration and survival game that is dedicated to VR headsets, released on PC and PS4.
I was positioned as the sole Game and Level Designer on the project.


CreativeForge Games S.A.

2014 – 2015
Game Designer on “Hard West” game
A weird west tactical with world map exploration, a hint of adventure and a drop of RPG, released on PC.
I was responsible for: game design, level design, scenario design, visual scripting and implementation, tool
creation support and documentation.

2014
Junior Game Designer on “Ancient Space” game
A single-player, real-time strategy game.
I was responsible for: mission design, visual scripting, and implementation


Modding and Indie Games Background

2012-2013
Project Lead on “Polish Armed Forces” Mod for “Arma 3” game
Infantry and equipment content package.
I was responsible for: content design, project management, texture work.

2009-2010
Lead Game Designer on “Codex Draconum” game prototype
Tower defense game prototype.
I was responsible for: game design, level design, world lore, and content design.

2008
Game Designer on “Tillus Wars Engine” game engine
The game engine, tools, and editor used later in „Codex Draconum”.
I was responsible for: tool creation support and design.

2007-2008
Community Project Leader on “Project Reality Mod” for “Battlefield 2” game
The project received “Mod of the Year” award in 2008 and was nominated two times in previous years.
I was responsible for: management of the polish community team, cooperation with a core team, content design of community works, level design, texture work.


Education:

SWPS University of Social Sciences and Humanities
Bachelor’s degree in Graphic Design

Specialises in Communication Design.
interface design, illustration, video editing and directing, webdesign, 2D animation,
etc.


Skills:

Tools:

  • Game Engines:
    • Unreal Engine 4
    • Unity Engine
    • The Real Virtuality ™ 4
    • Refractor Engine
    • The Divinity Engine 2
  • Perforce
  • SVN
  • Mantis
  • Jira
  • Adobe Suite
  • Corel Draw
  • Blender
  • Multiple scripting languages eg:
    • Blueprints Editor
    • Osiris
    • Arma Scripting Language

Office Suites:

  • Microsoft Office
  • Confluence
  • Google Docs
  • Open Office

OS:

  • Windows
  • Mac OS

Others:

  • English C1 level