About Me

photosDamian Wyspiański

Game Director | Game Designer | Level Designer

Currently working at Anshar Studios in Poland. I have worked mainly on PC and PS4 game titles and have a strong background in modding communities.
Games are my passion since the early years, I always liked to modify and create content in my favorite titles. My private interest cover graphic design and animation, however, my skills in analytical thinking, problem-solving and management skills drove me into game design. I’m always focused on learning new skills and gaining experience through my work. In recent years I’ve managed to obtain game director position, allowing me to fulfill a role as a creative lead and learn how to deliver a product with a given scope, team and budget.

Experience:


Anshar Studios S.A.

2017 – ongoing
Game Director on “Telefrag VR” game
A dynamic multiplayer arena shooter with visceral movement and combat mechanics dedicated to VR headsets, to be released on PC and PS4.
I was positioned as a sole Game Director on the project.

2015 – 2018
Game Designer on “Detached” game
Detached is a space exploration and survival game that is dedicated to VR headsets, released on PC and PS4.
I was positioned as a sole Game and Level Designer on the project.


CreativeForge Games S.A.

2014 – 2015
Game Designer on “Hard West” game
A weird west tactical with world map exploration, a hint of adventure and a drop of RPG, released on PC.
I was responsible for: game design, level design, scenario design, visual scripting and implementation, tool
creation support and documentation.

2014
Junior Game Designer on “Ancient Space” game
A single-player, real-time strategy game.
I was responsible for: mission design, visual scripting, and implementation


Modding and Indie Games Background

2012-2013
Project Lead on “Polish Armed Forces” Mod for “Arma 3” game
Infantry and equipment content package.
I was responsible for: content design, project management, texture work.

2009-2010
Lead Game Designer on “Codex Draconum” game prototype
Tower defense game prototype.
I was responsible for: game design, level design, world lore, and content design.

2008
Game Designer on “Tillus Wars Engine” game engine
The game engine, tools, and editor used later in „Codex Draconum”.
I was responsible for: tool creation support and design.

2007-2008
Community Project Leader on “Project Reality Mod” for “Battlefield 2” game
The project received “Mod of the Year” award in 2008 and was nominated two times in previous years.
I was responsible for: management of the polish community team, cooperation with a core team, content design of community works, level design, texture work.


Education:

SWPS University of Social Sciences and Humanities
Bachelor’s degree in Graphic Design

Specialises in Communication Design.
interface design, illustration, video editing and directing, webdesign, 2D animation,
etc.


Skills:

Tools:

  • Game Engines:
    • Unreal Engine 4
    • Unity Engine
    • The Real Virtuality ™ 4
    • Refractor Engine
    • The Divinity Engine 2
  • Perforce
  • SVN
  • Mantis
  • Jira
  • Adobe Suite
  • Corel Draw
  • Blender
  • Multiple scripting languages eg:
    • Blueprints Editor
    • Osiris
    • Arma Scripting Language

Office Suites:

  • Microsoft Office
  • Confluence
  • Google Docs
  • Open Office

OS:

  • Windows
  • Mac OS

Others:

  • English C1 level